Chekov, Pavel Andreievich (
candothat) wrote in
poly_chromatic2012-08-31 09:53 pm
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[audio]
[Oddly enough, there's no video accompanying this particular entry.]
I have been thinking, and it seems--at the risk of sounding Vulcan--illogical, putting effort into anything in the City. Yes, I realize that this way of thinking can be applied to life as a whole, but in the City, memory is so-- [a long pause, during which, one imagines, Chekov gestures wildly in an attempt to find the correct word] --tenuous?
What I mean is, at home, we are constantly learning, accumulating knowledge and, unless something out of the ordinary happens, what we learn never leaves us. And even when we die, there is something of our existence left... memories, a legacy--something. Memories may not last forever, and we are forgotten as those who knew us or have heard of us die also, but in the City... how long do memories of anyone last? Six years? Five?
That is not to say that I believe we should stop doing things here, in the City. As one of my professors would have said, work, activity, and social interactions are important to the well-being of humans and humanoids, even if none of the results are lasting, but it bothers me to think that there is nothing that I will retain from the time spent here. I cannot imagine that--living here and learning, only to forget once I leave. And those I have come to know, when they leave, will have no memory of what happened here. That--everyone forgetting--seems more final than death.
It bothers me more than death, I think. Maybe that is only because death is a phenomenon that I understand and have some familiarity with; maybe it is vanity speaking and I dislike the thought of being forgotten so easily.
Mostly, I am very attached to my mind. There is nothing that I value more than what I have learned and what I remember, and I do not want that taken away.
[He almost sounds... upset? But then, just as cheerfully as ever--]
Howl, Sophie--have you seen Peter recently? I am beginning to become concerned.
I have been thinking, and it seems--at the risk of sounding Vulcan--illogical, putting effort into anything in the City. Yes, I realize that this way of thinking can be applied to life as a whole, but in the City, memory is so-- [a long pause, during which, one imagines, Chekov gestures wildly in an attempt to find the correct word] --tenuous?
What I mean is, at home, we are constantly learning, accumulating knowledge and, unless something out of the ordinary happens, what we learn never leaves us. And even when we die, there is something of our existence left... memories, a legacy--something. Memories may not last forever, and we are forgotten as those who knew us or have heard of us die also, but in the City... how long do memories of anyone last? Six years? Five?
That is not to say that I believe we should stop doing things here, in the City. As one of my professors would have said, work, activity, and social interactions are important to the well-being of humans and humanoids, even if none of the results are lasting, but it bothers me to think that there is nothing that I will retain from the time spent here. I cannot imagine that--living here and learning, only to forget once I leave. And those I have come to know, when they leave, will have no memory of what happened here. That--everyone forgetting--seems more final than death.
It bothers me more than death, I think. Maybe that is only because death is a phenomenon that I understand and have some familiarity with; maybe it is vanity speaking and I dislike the thought of being forgotten so easily.
Mostly, I am very attached to my mind. There is nothing that I value more than what I have learned and what I remember, and I do not want that taken away.
[He almost sounds... upset? But then, just as cheerfully as ever--]
Howl, Sophie--have you seen Peter recently? I am beginning to become concerned.
no subject
Have I ever told you how transporters and replicators work?
no subject
no subject
[Sophie has just encouraged Pavel to explain something, which means she has brought a small lecture upon herself. Being insatiably curious himself, Chekov naturally assumes that other people want to know just as much about things as he would in their positions.
On the bright side, his mood improves gradually as he babbles.]
Transporters, I think, are very badly named, because it implies only movement and a transporter does more than move. It dissembles the subject being transported into phased matter using phase-transition coils, streams this matter into a pattern buffer and then through wave-guide conduits to a beam emitter, which is what reassembles the subject. Maybe a more accurate name would be too long, or maybe reminding subjects that they are being broken down into what is little more than high-energy matter and encoded information is discomforting.
But that is how they work, basically, although it is much more difficult to do than it sounds. The first part--locking on to the subject with an Annular Confinement Beam--is not so hard when the subject is still, but almost impossible when it is moving. [Unless you're Chekov, but he's modest enough not to say this outright.] Computers can help compensate for some movement... breathing, small things. If the subject is moving more than this--if they are in free-fall, for example--it is necessary to lock on manually. On Vulcan, I had to override the computer because it could not perform the calculations necessary to lock the beam on to the captain and Sulu when they were falling. There was also a gravitational fluctuation to consider, as the planet was being destroyed by a black hole which was increasing local gravity at an erratic rate, and so I had to determine the speed at which they were falling, compensate for the black hole's effects, and tell the Annular Confinement Beam to lock on to where they would be relative to the time when I entered my input and the dissembling process occurred.
After that, the technology does the rest, mostly. The transporter operator must focus the beam emitter in the appropriate place so that the subject does not reform inside of a wall or in space or a mile above a planet's surface, but the computer mostly takes variables such as the movement of spacecraft and planet spin into account. Mr. Scott--he is the engineer on the ship I was serving on--can theoretically beam a subject from one moving ship to another, even if those ships are going at different speeds or in warp. He has done it twice, maybe three times, but it is very risky. I was going to help him improve his calculations to make this safer, or so he said, but he is cleverer than I am about transporters and doesn't need help. Still, I will see when I go home...
[No, not home! No talking about people going home! He's quick to veer off onto a slightly different aspect of transporter technology.]
Of course, there's also the Heisenburg Principle, which states that both the momentum and position of a subatomic particle cannot be calculated to a precise degree. Before I learned how the Heisenburg compensator in a transporting system operates, I did not understand how transportation was at all possible. Even now I think it is remarkable that technology can eliminate uncertainly on a subatomic level--
[He trails off, aware--too late, as usual--that he's sharing far more information than is wanted. Sophie gets a slightly sheepish smile.]
But that isn't so important. Now, these boots...?
no subject
The boots? Well, they're magic but - I think they have something in common with your transporters. For instance, when you put them on, you must not take a single step before thinking of the destination you have in mind. Then, each step carries you seven leagues. Of course, if you take a step too many, you end up too far away, and so on. They're very tricky and very dizzying.
I ended up using them as flower pots.
no subject
because Chekov is a nerd.]I would rather navigate a ship, I think, than a pair of boots like that. Did they make attractive flower pots?
no subject
I thought so. Very odd pots, though.